![]() ![]() ![]() It could improve the farming mechanics a bit among other. I would love an expansion that explored terraforming. I could see this as a new faction that watches you closely and if you do stuff like harvest organs or sell slaves, even if they were pirates, they might become hostile to you and start sending powerful raids. The last one is a "cops" faction, the faction relations module mentions interacting with pirates, tribals, and cops. Another one is "void gods," this is getting kind of close to ideology so I'm not sure how it could be added at this point, but worshipping and summoning void gods was part of the "beliefs and religion" module. The main one is Archaeology, which was proposed as a major module, "unearthing ruins" and "researching artifacts," now you could say this is ancient shrines and tech prints, but I wouldn't really call that a major gameplay system like it was proposed on the kickstarter. These weren't "promised" features, but they were "proposed modules" listed on the main kickstarter page and all the other "modules" were implemented. Trying to guess what they are is nearly impossible, but what we know is there are a few features from the kickstarter not really in the game yet, depending on interpretation. This kind of investment to me suggests we have many more expansions to come, which is pretty exciting. What we know is Ludeon hired a bunch of new developers to help work on Biotech, leading to the largest expansion yet, including hiring modders with experience working on RimWorld specifically, and it's unlikely those devs were only hired to kick out a single expansion. ![]()
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